Load a sweep recording (a rev-up or rev-down), then press Analyze Sweep.
01Analyze
Draw: click waypoints, then Apply Drawn to use them as the contour.
02Engine
RPM = fundamental × this multiplier. Set automatically from cylinders × strokes.03Targets
No targets yet. Press Auto-Pick, or click the curve to add one.
04Slice
05Refine
Resynthesis measures the engine at each target RPM and rebuilds the loop from that: the engine's tone locked exactly to the RPM, plus fresh noise that never repeats. Nothing is spliced, so there are no joins to glitch and the loop wraps seamlessly at any length. Granular splices recorded cycles instead.No sample selected. Import audio to get started.
Loop Seam Preview
Loop Region
Start—
End—
Length—
Length (cycles)—
Estimated RPM—
Use + Import stable loops in the Samples panel on the left to build a blend bank.
Stable Loop Bank
Ready-made steady-RPM loops that need no editing. Import them from the Samples panel on the left and set each one's RPM. The blend data, meaning the RPM range and the pitch step to its neighbors, is worked out for the Simulator and Wwise. This is separate from the sweep workflow.01Set RPMs
Auto-detect only gives a rough first guess. Correct each one with the spectrogram picker below, or the ÷2 and ×2 buttons on its row.02Spectrogram
Click a loop row to open its spectrogram, then click the firing fundamental to set its RPM.03Engine
RPM = picked fundamental × this multiplier (= 30 × strokes ÷ cylinders).04Sort & test
Sort once all RPMs are set, then open the Engine Simulator to audition the blend.Available loops your sample pool
Your combo engine drop pieces here · low → high RPM
RPM Crossfade Curve
1000RPM
Volume curve
Linear interpolation between idle and redline. Use after normalizing loops to add the natural RPM loudness curve.Samples in mix
FMOD export is not available yet.
L
R
Ready.